Strategies for Tackling the CAE Use of English Paper
- Cambridge English
- Tips & Strategies
- Methodology

27.03.2026
Educating teenagers can be a challenge for teachers as they strive to strike the right balance between academics and enjoyment.
This age group is often the most demanding, yet also the most rewarding.
To ensure lessons run smoothly, games should never appear too ‘childish’; it is vital to give teens the space to express their individuality, engage in healthy competition, and discuss topics that truly resonate with them.
Well-chosen game mechanics break down language barriers far more effectively than any lecture.
Below is a list of tried-and-tested games that students genuinely adore.
These activities help them cast aside boredom and immerse themselves fully in English through emotion and excitement.
A true classic that is perfect for honing students’ persuasion, argumentation, and critical thinking skills.
To prevent students who are "out" from losing interest, assign them the role of "Ghosts". While they can no longer vote or debate, they can:
This game is the perfect icebreaker. Teenagers love testing one another, spotting inconsistencies, and sharing unexpected facts about themselves — all while maintaining a perfect “poker face”.
1. Preparation: Give students 2–3 minutes to write down three sentences.
Pro-tip: Remind them that the lie should sound plausible, while the truth should be as surprising as possible. Example: 1. I have eaten a fried spider. 2. I have met Billie Eilish. 3. I have never broken a bone.
2. The Presentation: The player reads their facts aloud. The rest of the class must listen carefully without interrupting.
3. The Interrogation (Cross-Examination): The group has 2–3 minutes to ask follow-up questions to catch the speaker in a lie.
4. The Vote: After the interrogation, the class votes on which statement they believe is false.
5. The Reveal: The player reveals the truth.
To keep the energy high, forbid mundane statements like “I have a dog” or “I like pizza.” Encourage students to think of "weird" talents, unusual travel stories, or hidden hobbies.
The more bizarre the facts, the more engaged the class becomes in the “investigation”.
Ignite student voices: mastering speaking skills in ESL classes
This game is a significant challenge for those who rely too heavily on gestures.
It develops linguistic flexibility and the ability to explain complex concepts using synonyms and circumlocution (the art of describing something when you don't know the specific word).
1. Card Preparation: Create cards with a Target Word at the top and 3–5 Taboo Words below. Example Card:
2. The Hot Seat: Split the class into small teams. One representative (the Speaker) comes to the front. They have 60 seconds to explain as many words as possible.
3. The Rules of Description:
4. Scoring: One point for every correctly guessed word. Minus one point for every time a taboo word is used.
To maximize engagement, let the teenagers create 2–3 cards themselves for the opposing team.
They love challenging their peers with niche terms like “vibe,” “cringe,” or “situationship” and watching them struggle to define these abstract concepts without using the forbidden keywords.
| Target Word | Taboo Words (Do not say!) | Definition / Explanation |
| Glow-up | Change, better, look, transform | A noticeable improvement in someone’s appearance, style, or confidence over time |
| Ghosting | Reply, ignore, message, disappeared | Suddenly cutting off all communication with someone without explanation |
| Binge-watch | Series, Netflix, episodes, all day | Watching many episodes in one sitting |
| Cringe | Embarrassing, awkward, feeling, weird | Something that causes secondhand embarrassment |
| Flex | Show off, boast, muscles, money | To display something to impress others |
| Simp | Love, obsessed, crush, attention | Someone who gives too much attention without getting it back |
| Slay | Great, amazing, outfit, success | To do something extremely well or look stylish |
| Main Character | Movie, center, focus, attention | Acting like the most important person in a situation |
| Tea (Gossip) | Drama, secret, news, spill | Juicy or interesting information about others |
| No Cap | Truth, lying, real, promise | Used to say something is completely true |
| Sus | Suspicious, impostor, among us, weird | Someone or something that seems questionable |
| Vibe Check | Energy, mood, feeling, atmosphere | A moment where someone’s energy/attitude is judged |
| Situationship | Relationship, dating, official, couple | A not clearly defined romantic connection |
| Stan | Fan, obsessed, celebrity, idol | A very dedicated supporter |
| Rizz | Charisma, flirting, attractive, charm | The ability to charm someone romantically |
10 Activities on Parts of Speech for ESL Students
Read moreThis game transforms a standard discussion into a thrilling battle for survival. It helps teenagers develop critical thinking and teaches them how to structure a persuasive speech for maximum impact.
To make the game more "edgy" for modern teens, move away from the traditional balloon. Change the setting to:
If your classroom allows for movement, this game will be an absolute hit. It perfectly replicates the psychological thrill of the popular video game, forcing students to use English for both self-defence and tactical accusations.
Use a real bell or the actual "Emergency Meeting" sound effect from the game. It adds to the atmosphere and instantly switches everyone into "English-only" debate mode.
When implementing these games, remember that teenagers care just as much about context as they do about mechanics.
Feel free to adapt the topics to suit their interests — anything from the latest Netflix series to current viral trends.
The most important thing is to create a safe space where making a grammatical error is far less intimidating than losing a point to the opposing team.
By shifting the focus from "studying" to "playing", you allow students to use the language naturally and confidently.
Try one of these activities in your next lesson, and you will see a remarkable shift in your classroom dynamics.
Good luck, and let the games begin!
Rehina Svyrydova
Author
Teacher of General English
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